I do take issue, though, with the lack of Game Center support in Max Payne Mobile. I tested the game on the new iPad and it looks tremendously sharp, even if the character models and environments use the same blocky assets from yesteryear. Every level, every ridiculous piece of narration, every cheesy comic strip has been recreated with loving accuracy. And short of finding a way to add mouse/keyboard support to the iPad, I'm not sure I could offer up a better solution.Īs for the rest of the game, it's a pitch-perfect port. But props to Rockstar for letting me find something that worked for me. I've included a screencap of how my controls are set up so you can try it for yourself. Basically I dive, use my right thumb for aiming and my left thumb for firing. This means I can't move and fire at the same time, but thanks to Max's signature Bullet Time dive, I don't really need to. Here's the solution I came up with: I moved the fire button to the left side of the screen. So how do you fire? The only way is to tap the fire button, which means taking your thumb off the aiming button. You've got the left thumb handling all your movement and your right thumb handling aiming. This is Max Payne after all, and you'll be doing plenty of shooting as he rampages throughout NYC. The implementation allows for some of the most accurate aiming I've ever experienced on the platform.īut there's a problem. It's similar to how a mouse would pick up even a millimeter's shift to the left or right. Other action games on iOS have tried digital analog sticks for aiming, but Max Payne Mobile's default setting is on mouse look, which registers even the tiniest bit of movement made by your thumb. The most impressive aspect of the controls is a recreation of mouse-look functionality. I spent a good hour finding settings that worked well enough for me.
You can change sensitivity or set it to jump every time you tap the screen. You can move every input button to wherever they want on screen and even swap the aiming and movement sticks.
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In the game, you can pick from a variety of auto-lock settings for targeting, or just stick with free look for a more traditional feel. On iOS, the controls are predictably touch-based, but Rockstar was smart to include a staggering number of customization options in the hope that players will be able to find something that works for them. The controls are the most important facet of Max Payne Mobile as they're the single biggest change from the original, which most people played with a mouse and keyboard. But have they found out a solution to the dreaded touchscreen input issues? Once again, "almost." And so they have, launching Max Payne Mobile on iOS platforms earlier today. Precise movement, aiming and firing on a touchscreen is little more than a pipe dream, which is why it came as shock that Rockstar was going to attempt to bring the original Max Payne to mobile devices. But have they found out a solution to the dreaded touch screen input issues? Once again, "almost."Ĭan twitch-based shooters work on a touchscreen? The best we can say is "almost."
Can twitch-based shooters work on a touchscreen? The best we can say is "almost." Precise movement, aiming and firing on a touchscreen is little more than a pipe dream, which is why it came as shock that Rockstar was going to attempt to bring Max Payne to mobile devices.